Do I want to to complete the game just to justify spending an extra 200 points on an inferior game to Aliens Wars or should I leave it and have a laugh with my friends at yet another quick and dirty remake? Why Nintendo are seemingly dropping the VC in favor of subjecting us to half-arsed rehashes is beyond me. I'm in two frames of mind about completing the game. Not that any I've come across have presented much of a challenge. The gameplay is fairly fast paced and true to the series but the bosses: dear god they are some of the dullest creations I've ever seen and as far as I can tell, there's at least one re-hash. The music is once again functional but un-exceptional and the sounds effects just about do the trick. Not only do they lack detail but they're also kind of blurry - almost like they've been scaled with a filter. I completed the first three missions in under 30 minutes and I've seen a speed run finish Hard in under 20 minutes with only 1 continue on the last boss. In the meantime I will continue to be patient and cross my fingers that it receives that US Labor Day (Monday Sept 7th) release date, tomorrow. I will watch this comments board for further reflections on all of your alien blasting & blobby bullet dodging, fun times. Have lots of fun with this one, Euro Wii owning ‘Run and Gun’ fans, it is obviously a treat. I am hyped up about playing it even more now, these are the best gaming times, reading a cracking review and waiting patiently to play the game myself. I am really pleased that it has lived up to expectations and earned a Nintendo Life 8/10 stars. I’m looking forward to hearing those Contra remixes, too.Īnyone who follows me on Twitter ( Jamie_iPodTouch ), will know that I’ve been blathering on about looking forward to Contra Rebirth for a while now. The smart bomb decision seems a bit inexplicable, like Nintendo leaving feathers out of later Mario Karts. It’s a shame about them leaving out the smart bombs and double firepower, but I imagine that you can still juggle between two weapons. Unless, of course, you're playing on easy mode - then you'll keep your weapon no matter what! You can hold one weapon in reserve at any time, so on the higher difficulty levels, a useful tactic can be to switch to your weaker one right before you think you're going to die in order to keep the stronger one.Įxcellent Review Marcel, I like the idea that some levels represent a nostalgic throwback to previous Contras, particularly Contra III, and the ability to unlock new characters. When you die, you'll lose the weapon you're holding, so that gives you even more reason to avoid getting hit. For example, the shotgun spreads out so you can hit a lot of enemies at once, but the laser shot doesn't disappear on contact - it'll go right through everything. Your character will start with a machine gun, but rather quickly pods will float onto the screen which drop stronger weapons when shot - You have the choice of a shotgun, laser or homing missiles, which each has its own advantages and disadvantages. As in all previous games, you'll die with a single hit from anything, so it's absolutely necessary that you dodge or kill everything you see. With a remix of the first level theme from the original game blasting in the background, enemies will immediately come running at you, but as in all the previous games they're pretty weak - it's the bullets that some of the other types of enemies shoot you'll have to worry about dodging. After the short, skippable intro, you're immediately thrust into the action.
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